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  • Event communication will be done through either the event Discord server or the PRT Discord server

  • Schedules, Standings and Chat will all be hosted on the web as well as chats through the Discord server for participants that prefer that method.



  • All invitational event registrations can only be directly accessed by PRT Tour Pros, all other invites will come from staff to the players.

  • All open event registration is open to all PRT Members and can be accessed via the website at PRT Tour > Schedule


Late Sign-Ups

  • Late sign-ups may be used on a case-by-case basis at the Event Director’s discretion


Invitational Events

  • All invitational events will be a 4-week format with one round per week beginning with 48 participants and reducing by half each week until a six-player final

    • Octofinal - 48 Invited Players

    • Quarterfinal - 24 Advancing Players

    • Semifinal - 12 Advancing Players

    • Final - 6 Advancing Players


Open Events

  • All open events will be a maximum of an 8-week format with one round per week beginning with all registrations. Round 3 will have the top 144 non-invite participants and 48 invited players. After Round 3, the field will be reduced by half each week until a six-player final.

  • In the event there are less than 196 registrations, Round 3 and 4 will be removed from the event and all participants will play in Round 1 and 2

    • Round 1 & 2 - All Non-Invited Registrations

    • Round 3 - 144 Advancing and 48 Invited Players

    • Round 4 - 96 Advancing Players

    • Octofinals - 48 Advancing Players

    • Quarterfinals - 24 Advancing Players

    • Semifinals - 12 Advancing Players

    • Finals - 6 Advancing Players


Schedule Announcements

  • The PRT Staff will announce the start of each new round at #(event)-announcements of the tournament every Monday based on the Universal Time Coordinated (UTC) time zone after the last game of the previous round has finished.



  • Each week, you will be given a group number, match time and match host on the “Schedule & Results” section on the event webpage

  • Settings for the round will be displayed a week ahead of each round.

  • The schedule page will be updated every Monday. It's important for you to check your group number and the day and time of your matches to make sure you are available to play during your scheduled time. 

  • If you can't play at your scheduled time, please tell your group and read the below info on swapping groups.


Swapping Groups

  • Swapping groups is allowed, but it should not be taken advantage of. If you are found to be abusing this, you may be disqualified from the tournament. Players are responsible for arranging their own swaps, and they can only swap once per round.

  • To swap groups, you need to find a player who can swap with you through the #tourney-help event Discord channel. 

  • Each group requires at least 5 players. You may only move out of a group of 5, if you have found someone to swap into your place, so no groups are left without enough players to play.

  • It's a good idea to update your availability before the new round starts if you need to make any changes. You can use the #availability-update Discord channel or the PRT website under Tour > “Availability Update”

  • Players are not allowed to play in more than one match, even if they didn't play all games of their previous match. If a player lost or didn't show up for a match, they cannot swap to another group and play in that match. 

  • Once you have a confirmed swap, ping @event-staff in #tourney-help


Game Format

  • Game Formats will vary by event and can be found on the event web page under “Format”


Time Limits

  • When the time elapsed for a game reaches the time limit (listed below) a majority of the players still alive can vote to restart the game with all of the original players rejoining.

  • Game Time Limits by Round Format

    • 1 game match is 90 minutes

    • 2 game match is 45 minutes

    • 3 game match is 30 minutes


Game Scoring

  • Game Scoring will vary by event and can be found on the event web page under “Scoring”

  • Placement of AI players (including zombies) will never affect the points received by each player. It will be as if the AI player did not play.

  • If a game ends without all players eliminated, the players will split the available placement points evenly.


Special Rules

  • Special Event Rules will vary by event and can be found on the event web page under “Special Rules”


Game Procedure

  • One player from each group will be hosting the game in the ‘Friends Private’ mode. They will communicate with the Match Host to ensure the settings are correct. After they’ve created the game, they will share the Game ID in the Match Thread so the other participants can join by clicking the green “ABC” in the bottom left corner.

  • Any deviation from the listed settings will result in the game being voided and restarted.

  • Missing the ready button will result in a game restart, so if this happens, please exit the game and return for a new code.

  • If you disconnect from the game, you will be replaced by a bot and only receive the points you had already earned prior to the disconnect.

  • If your turn has been skipped, it's usually due to a personal connection issue and your troops will be placed automatically. As such, the game will proceed as normal.

  • If a player disconnects from the game before every player has had a chance to play their first turn, then the game will be restarted. If the player that disconnected is able to reconnect to the game before the player in the first turn order takes their next turn then the game may continue as normal.


No-Show Procedure

  • If one of the scheduled participants is not in the Risk game lobby five minutes prior to the scheduled game time, they receive a ping and have 5 minutes to respond letting the group know they are coming. The Match Host will also ping the waiting list in #tourney-help. After 5 minutes if neither the originally scheduled player or a replacement player has responded, the game starts. If either responds they have 5 minutes past the posted game time to get in the Risk game lobby. The replacement player can’t join the lobby until 5 minutes have elapsed without the originally scheduled player responding.

  • Any participant who fails to appear for their scheduled match without providing advance notice to their group will be marked as a “no show” and will lose 25 PRT points.

  • Please notify your group at least one hour prior to the match if you are unable to attend. Participants are encouraged to inform their opponents of their absence as soon as possible. By adhering to this policy, participants can help to maintain a fair and competitive environment for all players involved.

  • Replacement procedure for each event will be listed on the event webpage under “Format”


Who Can Play

  • All PRT Tour events are only open to PRT Members and Invitation events require a player to be an official PRT Tour Pro or receive an invite from the Event Director.


Alt Accounts

  • You are not allowed to use more than one account or use a different name to hide your real identity. You have to use the same name that you normally use in the RISK community. Please do not change names until the end of the event. We use that name to keep track of points and placements.

  • If you need to play under another name for a specific match, please contact the event staff to get approval.

  • If you are caught using more than one account or a different name, you may be disqualified and may not be allowed to play in future events. 



  • All PRT members are required to be at least 16 years of age



  • If you're playing with someone you know personally outside of the game, like a friend or family member, you have to let the organizers know when you sign up. This is to make sure that there's no cheating or unfair advantage in working together during the games.

  • If the organizers find out that players knew each other before the tournament started and didn't disclose that information, they may disqualify those players.


Fair Play

  • Follow Risk’s fair play rules, to avoid being banned (

  • “Hacking the game, in any way, is (considered) cheating.

  • Abusing a bug or glitch or knowingly encouraging abuse of these is cheating.

  • Creating a negative experience for other players, by actions such as spamming excessively, refusing to end games, intentionally disrupting gameplay, delaying gameplay (stalling), or abusing our reconnection system intentionally, is prohibited.


Hidden Communication

  • To ensure a fair playing field, all strategic communication between opponents must be conducted through the designated event permitted methods ONLY

  • Under no circumstances are players permitted to engage in secret collaboration or cheating. They are not permitted to give each other external assistance or secretly coordinate their moves.

  • Even indirect suggestions of collusion made through private messages prior to a match are strictly forbidden and should be reported to the host with a screenshot. The report will remain confidential to safeguard the reporting player from any backlash from the cheater.

  • Any player caught cheating by attempting to collude through external channels will be immediately disqualified and reported. Additionally, they may face a ban from both the Risk server and app.

  • It is important to note that Staff Members are required to report any instances of foul play, so players are encouraged to provide a screenshot of any such occurrences to the event staff.


Foul Play Reporting

  • If you suspect any form of foul play such as cheating, collaboration, or stream sniping in your game, it is important to report it to your Match Host  via direct message. Please note that staff are required to report these issues immediately and may take a screenshot of the conversation as evidence.


Dispute Resolution

  • In the event of a rule dispute during a match, players should first check the rules document for an answer or ask the Match Host for help. If the issue is not covered by the rules or is unclear, a judgment call will be made by the Match Host or referred to the Event Director if not time-sensitive.



  • Bugs that are provable and game-changing will be eligible for a restart, and it's up to the Match Host to make a reasonable judgment based on the information provided. If you encounter a bug during the tournament game, please screenshot or record it and post evidence in your #round-group thread and #bug-report.

  • If you encounter a visibly game-changing bug, such as your opponent spawning 700 troops in round 2, screenshot or screen record the bug happening in the game, screenshot the battle log, and explain the issue to your Match Host and opponents. Exploiting bugs is strictly forbidden.



Thanks for reading. After each event, we will read through these rules again, and look for small improvements. Please post in ⁠#ideas if you have suggestions for future updates.

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